Large Undead, Neutral Evil
Armor Class 19 (+1 plate)
Hit Points 312 (18d12 + 190)
Speed 30 ft.
STR
25 (+7)
DEX
17 (+3)
CON
21 (+5)
INT
15 (+2)
WIS
19 (+4)
CHA
13 (+1)
Saving Throws STR +13, CON +11, WIS +10
Skills Perception +10
Damage Immunities Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 17
Languages Common
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Corrupted. The Black flame knight cannot be frightened, incapacitated, unconscious or exhaustion

Brute. The Black flame knight deals 2 extra damage die on weapon attacks (included in the attack)

Actions

Multiattack. The Black Flame Knight makes four melee attacks. and uses Black flame orb

Black Flame Longsword . Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 29 (3d8 + 7) slashing damage. plus 10 (3d6) fire damage and 10 (3d6) necrotic damage

Black flame orb. the black flame knight hurls an orb of black flame at a target in range. Ranged Spell Attack: +10 to hit, 120/360., one target. Hit: 13 (3d8) Fire damage. plus 13 (3d8) necrotic damage. the black flame knight does not get disadvantage on this attack if it is in melee with another creature.

Reactions

Parry. The Black flame knight adds 5 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. if the Black flame knight successfully parries someone that person takes 6 (2d6) fire damage and 6 (2d6) necrotic damage as some of the black flame splashes against the target

Legendary Actions

The Black Flame Knight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Black Flame Knight regains spent legendary actions at the start of its turn.

Attack. the black flame knight makes a black flame longsword attack

Essence of the Black Flame (Costs 2 actions). The black flame knight stabs the ground with his sword releasing black fire in a 20 foot sphere centered on the black flame knight, every creature (excluding other black flame creatures and itself) must make a DC- 17 constitution saving throw taking, 18 (4d8) fire damage and, 18 (4d8) necrotic damage on a failed save or half on a success

Description

Black flame knights are Humanoids corrupted by the black flame, a flame fuelled by the souls of damned humanoids and infused into the humanoid directly making them into a black flame knight, any humanoid with a cr or level over 8 that touches the black flame undergoes a horrible transformation into a black flame knight gaining the armor, weapon, ability scores and hit points of a black flame knight or a Charred black one if they don't meet the CR/level requirement

(If a player character becomes a black flame knight they become an npc hostile to everyone including their old teammates). if a creature that isnt a humanoid touches the black flame that creature is instantly incinerated and their soul then used to fuel the flame.

Any creature killed by a Black flame knights blade becomes a Black flame knight if it has cr-8 or above or 8 character levels or above. if not it becomes a charred black one. exactly 1 hour after death magically gaining a set of plate armor and the Black flame longsword. this creature also gains the exact ability scores, proficiency bonus and hit points of a Black flame knight 

If a black flame knight dies all of their equipment remains except their sword which is incinerated in black fire when the black flame knight dies. 

Monster Tags: NPC

Habitat: Urban

Josefwho02

Comments

Posts Quoted:
Reply
Clear All Quotes