Armor Class
15
Chain Shirt
Hit Points
84
(8d10 + 40)
Speed
30 ft.
STR
19
(+4)
DEX
15
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +6, CON +7
Skills
Athletics +4, Intimidation +4
Damage Resistances
Bludgeoning
Condition Immunities
Charmed, Grappled, Restrained
Senses
Passive Perception 10
Languages
Any two languages
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Relentless (Recharges after a Short or Long Rest). If the commodore takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack. The commodore makes four attacks: two with it's Long-greatsword and two with it's hand crossbow.
Long-Greatsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120ft., one target. Hit: 4 (1d6 + 2) piercing damage
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the commodore must see the attacker and be wielding a melee weapon.
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