Medium Undead, Neutral Evil
Armor Class 8
Hit Points 11 (3d4 + 3)
Speed 20 ft.
STR
10 (+0)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Sunlight Sensitivity: While in sunlight, the weakened zombie has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Shortsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage damage.

Description

Weakened zombies occur in a few instances: these are zombies that have been around for a long time and have begun to decay, the casting if the magic used to create them was incomplete, or the mage who cast the spell to give them life was inexperienced in the dark arts of Necromancy

Habitat: UnderdarkUrban

PrimumSidus

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