Huge Elemental, Unaligned
Armor Class 15
Hit Points 120 (9d12 + 12)
Speed 0 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
5 (-3)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning
Senses Blindsight 30 ft. (blind beyond this radius), Tremorsense 60 ft, Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ambusher. In the first round of a combat, the chamrol has advantage on attack rolls against any creature that has not yet acted.

Grasping Tentacles. The chamrol can have up to twelve tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the chamrol, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Positive Energy Absorption. Whenever the chamrol is subjected to radiant damage, it takes no damage and regains a number of hit points equal to the radiant damage dealt.

Actions

Multiattack. The chamrol makes eight attacks with its tendrils and uses Reel.

Constricting Tentacles. Melee Weapon Attack: +8 to hit, reach 20 ft., one large or smaller target. Hit: 36 (2d10 + 2) bludgeoning damage, and the target is Grappled (escape DC 16). Until the grapple ends, the target is Restrained. The chamrol has a dozen tentacles, each of which can grapple one target.

Reel. The chamrol pulls each creature Grappled by it up to 25 ft. straight toward it.

Positive Discharge. Standard Action. (Recharges: 5-6).The chamrol draws on its energy reserves to shed a tremendous bolt of positive energy from its tapered apex. Each creature within 20 feet of it must make a DC 15 Dexterity saving throw, taking 18 (3d6) damage on a failed save, or half as much damage on a successful one.

Description

  • Origin: Dragon Magazine #174 (1991, 2nd edition)
  • Design:
    • Mechanically I took some inspiration from the Roper and Kraken while creating this, stats wise I took some inspiration from the Awakened Tree and Violet Fungus.
    • The original creature had a variable height of 5d100 ft, so I opted to just make it Huge.
    • The creature's radial beam weapon was probably the most difficult to adapt, as I had to take inspiration from multiple creatures.
    • Tremorsense and the trait "Positive Energy Absorption" were both not part of the original creature in any way, but I thought they made sense thematically. The trait was inspired by the Shambling Mound.
  • Revision Design: Made some spelling corrections, corrected "Actions" to "Recharge", increased hit points and CR, and added the Condition Immunities that the Earth Elemental has.
  • Habitat: Endemic to the Quasi-Elemental Plane of Minerals.
  • Diet: Positive Energy
  • Description: The central stalk of the chamrol is coated with a covering of foliated, mica-like scales. Protruding through these thin plates are dozens of writhing tentacles. Chamrols are composed almost entirely of very dense metals, mostly lead (80%); with exteriors that are studded with crystalline outcroppings. One very rare species of chamrol is composed of gold, but such types occur only 1% of the time. The chamrol's mineral roots extend deep into the minerals that permeate the entire quasi-plane. Some sages have claimed that the chamrols' roots extend all the way to the elemental plane of Earth.
  • Advice: If used in a campaign, these would make great minions for the Cult of the Black Earth.

Previous Versions

Name Date Modified Views Adds Version Actions
5/23/2020 6:26:55 PM
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Monster Tags: Elemental

SunderedFoxKing

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