Large Swarm of Small humanoids, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 14 (4d6)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +1, CON +2
Skills Stealth +6
Damage Vulnerabilities Fire
Damage Resistances Cold, Piercing, Bludgeoning from non magical attacks
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

The Cleaner. The Cleaners operate a machine designed to clean and destroy obstacles in the way. The 2 goblins must use their actions to operate the machine, which moves at a speed of 25 feet. Any creature that is hit by the front of the machine takes 2d10 slashing damage. The target must succeed a DC 15 dexterity saving throw or also be run over by the machine, taking an additional 2d8 bludgeoning damage. The machine has 25 HP and is vulnerable to fire damage (as it is made of wood), and resistant to bludgeoning and piercing from non-magical weapons (it cannot be affected by psychic, necrotic, or poison damage, these resistances do not apply to the goblin operators). If it is destroyed the two goblins are not harmed.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

The Cleaners are agents of Jareth the Goblin King that roam the Labyrinth destroying all in their path.

Monster Tags: Goblinoid

Habitat: UnderdarkUrban

DavidThorMoses

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