Innate Spellcasting: The Aberrant Chosen's spellcasting ability is Wisdom (DC 14) and it can cast the following spells without any components:
- sleep (2/day, at Third Level)
- fear (3/day)
- arms of hadar (4/day)
- hunger of hadar
Eldritch Visage: The Aberrant Chosen's appearance takes a toll on anyone looking directly at it. Any creature that attacks the Aberrant Chosen can decide to either make the attack at disadvantage or take 1d6 Psychic Damage.
Cosmic Horror: The starry darkness under the creatures hood creates an aura of unease among those more imaginative. Creatures with Intelligence of 16 and higher are under the effects of bane while within 30 ft. of the Aberrant Chosen
Mutiattack: The Aberrant Chosen can make three attacks. Two Tentacle attacks and a Lantern Attack. One attack can be switched out for it's Dreamers Gaze.
Nightmare: The Aberrant Chosen, as a bonus action, touches a sleeping creature and plagues it with nightmares. The creature takes 3d8 Psychic Damage and the Aberrant Chosen heals 3d8. The target must also succeed a DC 18 Wisdom Saving Throw or be continuously plagued by their nightmares taking an additional 2d8 for each failed save. This does not wake the creature up.
Dreamer's Gaze: (Ranged Attack, 60 ft. Range, +6 to hit. Deals 2d6 + 2 Necrotic Damage). The Aberrant Chosen fires a blast of hypnotic cosmic energy at a creature. On a hit, the creature must make a Constitution Saving Throw DC 17, or they fall asleep for two rounds, unless another creature uses their action to wake them up.
Tentacles: (Melee Attack, 5 ft. reach, +6 to hit. Deals 1d8 + 3 Bludgeoning Damage.) Creatures hit by this attack must make a Strength Saving Throw DC 18, or be pushed back 20 ft. If they hit a wall or object they take an additional 2d8 damage, and if they hit a creature both take the 2d8 damage.
Lantern: (Melee Attack, 5 ft. reach, +6 to hit. Deals 1d6 + 3 Bludgeoning Damage and 2d8 Necrotic Damage). A creature hit by this attack has disadvantage on any saving throws or attacks until the end of their next turn.
Eldritch Lash: If a creature miss its attack, the Aberrant Chosen can lash out with the eldritch energy stored inside of it. The attacker must make a Dexterity Saving Throw DC 18 or take 4d10 Magical Damage and be knocked back 10 ft.
Description
This parasitic life form often inhabits a humanoid creature, in which said creature is completely unaware. If its host dies, the Aberrant Chosen would also die. At any moment the parasite can take full control of the host body, changing all its stats, HP and AC, to that of the Aberrant Chosen. Should this be the case, what is seen now is considered to be that of a horror. A cloaked figure stands in the place of the host, its legs now tentacles along with its arms, accompanied by a small golden lantern. Should one catch a glimpse below its hood, they see nothing but a starry void looking back at them, reflecting their worse nightmares.
(Creative Credit to Rudokstavern on Instagram, Check for original)
Comments