Artificial Mind. The artificer can manifest an artificial mind as a floating spectral image of their choosing. The artificer can communicate telepathically with this mind, send it up to 300 feet away from him, and see and hear through it.
Infoportation (1/Day). The artificer can teleport himself into an unoccupied space next to his artificial mind.
Spellcasting. The artificer is an 5th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). They have the following artificer spells prepared:
Cantrips (at will): dancing lights, light, message, shocking grasp
1st level (4 slots): comprehend languages, cure wounds, grease, identify
2nd level (3 slots): detect thoughts, invisibility, heat metal
Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft, one target. Hit: 6 (1d10 + 1) piercing damage.
Information Overload (Recharge 5–6). The Artificer overloads the thoughts of one creature within 5 feet of either themself or their artificial mind. The target must succeed on a DC 14 Intelligence saving throw or take 11 (2d8 + 3) psychic damage, and the next attack roll made against the target before the end of the artificer's next turn has advantage.
Previous Versions
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