Keen Smell. The capybara has advantage on Wisdom (Perception) checks that rely on smell.
Siege Monster. Capybara deal double damage to objects and structures. (not included in damage)
Rodent Ride. A capybara can have 4 tiny creatures or 2 small creatures riding on its back without sinking in water and can move at normal speed.
Semiaquatic This creature can hold it breath for 5 minutes.
Gnaw. Melee Weapon Attack: +5 to hit, one creature or object. reach 5ft., one target. Hit 5 (1d4 +3)
Friends. Target creature within 30 feet must make a DC 14 Wisdom saving throw, and does so with disadvantage if the the target or it's companions haven't been harmed by the capybara. If it fails the saving throw, it is charmed by the capybara for an hour or until the capybara or it's companions do anything harmful to it. The charmed creature regards the capybara as a friendly acquaintance
Description
The capybara is a giant rodent native to tropical rainforests. They hate violence and always resort to peace and friendships. Being semiaquatic, they are great for transporting animals across waterways.
Previous Versions
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5/22/2020 5:36:25 PM
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2
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Coming Soon
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