Angelic Burning Weapons. Arch Bishop Murang's weapon attacks are magical. When the allegiance hits with any weapon, the weapon deals an extra 2d6 fire damage and 2d6 radiant damage (included in the attack).
Spellcasting. Arch Bishop Murang is an innate spellcaster. Its spellcasting ability is CHA (spell save DC 15, +6 to hit with spell attacks). The Allegiance has following Cleric spells prepared:
At will: Detect Good and Evil, Sacred flame
3/day each: bless, flame strike, shield of faith
1/day each: Commune, Guardian of faith
Sure-Footed. Arch Bishop Murang has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Magic Resistance. Arch Bishop Murang has advantage on saving throws against spells and other magical effects.
Multiattack. Arch Bishop Murang makes two attacks: one with his divine greatsword and one with his hooves.
Divine Zweihander. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 7 (2d6) fire damage and 7 (2d6) radiant damage.
Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Radiant Shards (Recharge 5-6). Arch Bishop Murang creates six glowing darts of magical force. Each shard hits a creature of the Arch Bishop's choice that it can see within 120 feet. Each shard deals 7 (2d4+2) radiant damage to its target. The shards all strike simultaneously, and the Arch Bishop can direct them to hit one creature or several.
Legendary Resistance: 3/day The Arch Bishop can choose to succeed on any failed save.
Description
The Arch Bishop is an angelic being who belongs to the principalities, ranked seventh in the angelic hierarchy and part of the third sphere. While third sphere angels are the most common type encountered in the physical realm, Murang, clad in solid gold armor, appears only during times of strife between the celestial plane and the human world, in order to purge the armies of evil spirits.
Legends exist of him appearing before the kings of feudal nations who have prayed for the emergence of a hero; however, there are also stories of him seeing through the evil in these kings' hearts and instantly reducing their thrones to rubble.
Lair and Lair Actions
Once per round the Arch Bishop may summon up to 2 Angelic Arms to his aid. These creatures act on the Arch Bishops initiative and follow his commands.
Previous Versions
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