Tail Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (2d6 + 3) bludgeoning damage.
Jumping Smash. The Watcher jumps 10 ft as part of its movement and lands on a space that could contain one or more people. Those in the space must succeed on a DC 13 strength or dexterity save or be knocked prone and take (2d6 + 5) bludgeoning damage. If you succeed the save you take half damage and be knocked 5 ft from the space of the watcher.
Energy Blast. Ranged Weapon Attack: +6 to hit, range 0/55 ft., 1 target. Hit: (2d8 + 4) force damage.
Blinding Stun Flash. Ranged Weapon Attack: range 30 ft., multiple targets. Targets must succeed on a DC 14 Constitution saving throw or be blinded. Targets will make a constitution save at the end of their turn.
Description
A Watcher resembles a small theropod dinosaur, specifically the Velociraptor or Deinonychus without forelimbs. Its chassis length is slightly greater than the height of an average adult human. Its most distinctive feature is its disproportionately large head which houses a highly sensitive ocular sensor array, all mounted on a long, flexible neck composed of synthetic muscle that allows for a wide field of vision. The Watcher's body primarily connects the neck and a flexible tail of similar design. An offset hip bearing is attached on either side of the body, each leading into a thin springboard leg. The head, body, and hips are covered with white armor plating.
Previous Versions
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3/2/2020 8:50:25 PM
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13
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1
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Coming Soon
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5/22/2020 8:47:35 PM
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21
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0
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1
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Coming Soon
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