Medium Humanoid (Half-Elf), Lawful Evil
Armor Class 22 (plate)
Hit Points 315 (25d20 + 53)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +12, DEX +9, WIS +7, CHA +11
Skills Athletics +12, Deception +10, History +5, Insight +6, Intimidation +10, Persuasion +10, Stealth +8
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks, Damage from Spells
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Paralyzed
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 11
Languages Abyssal, Common, Deep Speech, Elvish
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/day). If Atrox fails a saving throw, he can instead choose to succeed.

Vile Hands. Atrox has a pool of hit points he can use to heal a target (including undead) that he touches. He begins an encounter with 60 HP in the pool, and can add to the pool by dealing damage to a maximum of 100 HP. It is a bonus action to use HP from this pool. Atrox may also spend 10 HP to curse a target he touches. If he uses this ability, roll on the following table using a d100. The effect can only be dispelled by a greater restoration spell or remove curse spell.

 

  • 1-10: Invisible
  • 11-20: Blinded
  • 21-30: Poisoned
  • 31-40: Paralyzed
  • 41-50: Deafened
  • 51-60: Stunned
  • 61-70: Frightened
  • 71-80: Incapacitated
  • 81-90: Charmed
  • 91-99: Unconscious
  • 100: Petrified

Spellcasting. Atrox is a 15th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Atrox has following Anti-paladin spells prepared:

1st level (4 slots): compelled duel, hex, [spells]hellish rebuke[/spell], false life, inflict wounds

2nd level (3 slots): flame blade, hold person, ray of enfeeblement, darkness, blindness/deafness

3rd level (3 slots): bestow curse, vampiric touch, animate dead, elemental weapon

4th level (2 slots): banishment, phantasmal killer, blight, fire shield

Unholy Smite. Atrox is a powerful death knight serving under the Whispered One. As such, his melee attacks are soaked in death energy and deal an extra 1d8 necrotic damage (included in attacks). He may also expend a 1st level spell slot to add 2d8 necrotic damage to a successful melee attack. If Atrox spends a spell slot above 1st level, add an additional 1d8 for every level above 1st.

Twist Divinity. Once per day, Atrox may call upon his dark powers of twisted divine energy to create one of two magical effects.

  1. Curse Wound. Following a successful attack, Atrox may use his Twist Divinity ability to curse the wound, drawing attacks to it. For the next minute, Atrox has advantage on attack rolls made against the cursed target.
  2. Diseased Blade. As an action, Atrox can coat his blade in vile energy. For 1 minute, the damage dealt by this cursed blade cannot be healed until the target takes a short/long rest. The first creature hit by this blade suffers the poisoned condition for 1 minute.

Honed Reflexes. Atrox has a +14 to initiative. He may also take two reactions per round so long as he has more than 100 hit points.

Undead Army. Once per rest, Atrox may cast the create undead spell without expending a spell slot.

Unsettling Aura. Enemy creatures within 10 ft. of Atrox take a -5 penalty to all saving throws and

Corrupting Touch (5/day). As an action, Atrox may end a spell effecting him or an ally he can touch.

Actions

Multiattack. Atrox makes three attacks: one with his Javelin of Misty Step, then two with his longsword. If Atrox is already in melee range with a target, he will instead make all three attacks with his longsword.

Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 20 (2d10 + 9) slashing damage plus 4 (1d8) necrotic damage. 

Karrzark Koma. Ranged Weapon Attack: +8 to hit, range 200/800 ft., 1 target. Hit: 16 (2d12 + 3) piercing damage.

Javelin of Misty Step. Ranged Weapon Attack: +12 to hit, range 60/120 ft., 1 target. Hit: 9 (1d6 + 6) piercing damage. After a successful hit, Atrox may teleport to where the javelin is as a bonus action.

Reactions

Shield. If Atrox is the target of an attack that he can see and his holding his shield, he may use his reaction to add +5 to his AC for the round.

Legendary Actions

Atrox may take a total of 3 Legendary Actions per round. He regains all spent Legendary Actions at the start of his turn.

Swipe (Costs 1 Action). Atrox makes a single longsword attack.

Throw (Costs 2 Actions). Atrox makes an attack with his Javelin of Misty Step and teleports with it.

Move (Costs 2 Actions). Atrox uses up to his full movement, provoking opportunity attacks.

Serve (Costs 2 Actions). Atrox targets a creature that he can see within 120 ft. and targets them with dark magicks. The target must make a wisdom saving throw (save DC 18) or fall under the control of Atrox for 3 rounds or until knocked unconscious. The target takes 22 (5d8) psychic damage on a successful save.

Description

Atrox looks as if he is only 45 years old, however he is just entering into his second century. His skin looks like it was once a healthy tan, but is a sickly pale. His short-cropped, black hair is unhealthy and just now beginning to grey. A large scar in the shape of an “X” covers his chest, bisecting directly over his heart. He has a large, intimidating form and has the eyes of someone who has seen much evil in this world.

Monster Tags: NPCundeadhalf-elf

MistertheDM

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