Regeneration. - Every round the Clucking Horror regains 10 hit points unless it takes radiant or fire damage.
Bushy Blend. The Clucking Horror has advantage on Dexterity (Stealth) checks in bushy terrain and dim lighting
Undead Kiss. When the Clucking Horror kills a creature, they turn into an undead creature.
Action Name. Multiattack- the Clucking horror makes 3 attacks, one with its beak, and two with its webbed feet, unless it can use Booming Cluck
Beak. -Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 4) [Piercing] damage.
Webbed Feet. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 11 (2d6 + 4) [Bludgeoning] damage.
Booming Cluck 2/day. The Clucking Horror lets out a thunderous cluck and anyone within a 30ft cube must make a DC 17 Con Save or take 27 (4d10+5) Thunder damage) If you pass you take half damage and are immune to Booming Cluck for 24 hours.
Terrifying Gaze 2/day. A creature that looks at the Clucking Horror must make a DC 15 Charisma Save or be frightened for 1 minute and take 14 (2d10+3) psychic damage
Description
The Clucking Horror is a hideous creature with the feet of a duck, the body of a chicken, and the face of a beautiful woman. It first came into existence when an evil farmer that worshiped Tharizdun, the God of Madness, killed his wife, his favorite chicken, and his famed racing duck. (The duck won several championships in duck racing) He gave these three things as an offering, and in a flash of lighting, the Clucking Horror was born. It is known to hide in bushes, especially rose, and attack unwanted trespassers. When a Clucking Horror kills someone, it converts them into an undead zombie or cockatrice, depending on the creature.
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