Small Plant, Neutral
Armor Class 13 Natural armor
Hit Points 24 (5d6)
Speed 25 ft.
STR
10 (+0)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Deception +4
Damage Vulnerabilities Fire
Damage Resistances Piercing, Poison
Condition Immunities Poisoned
Senses Tremorsense 20 ft, Passive Perception 10
Languages One language known by its creator
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the bush remains motionless, it is indistinguishable from a normal bush.

Actions

Rake. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  5 (1d8) slashing damage.

Dank Cloud (Recharge 6). The bush exhales noxious gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (4d4) poison damage on a failed save, or half as much damage on a successful one. Additionally, any creature caught in the cloud has disadvantage on its next attack role whether it failed its save or not. 

Description

An awakened bush is the result of an awakened shrub being infused with further magic and forming a spiritual bond with a spell-caster. 

Monster Tags: Misc Creature

Habitat: Forest

TheUncleB

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