Medium Humanoid (Any Race, Human), Neutral
Armor Class 18 (studded leather +1)
Hit Points 260 (40d8 + 80)
Speed 35 ft.
STR
11 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws DEX +11, INT +8, WIS +11
Skills Acrobatics +11, Medicine +11, Perception +11, Stealth +17
Senses Tremorsense 30 ft, Passive Perception 21
Languages Common, Druidic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Aloy is a 19th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). She has the following ranger spells prepared:

1st level (4 slots): absorb elements, cure wounds, ensnaring strikehunters markzephyr strike

2nd level (3 slots): pass without tracelocate object

3rd level (3 slots): flame arrowslightning arrow

4th level (3 slots): freedom of movementgrasping vinelocate creature

5th level (2 slots): conjure volley, tree stride

Assassinate. During her first turn, Aloy has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Aloy scores against a surprised creature is a critical hit.

Sneak Attack. Once per turn, Aloy deals an extra 21 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aloy that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Hunters Prey. Aloy's tenacity can wear down the most potent foes. When Aloy hits a creature with a weapon attack, the creature takes an extra 4 (1d8) damage if it’s below its hit point maximum. She can deal this extra damage only once per turn.

Escape The Horde. Opportunity attacks against Aloy are made with disadvantage.

Quickdraw. Aloy can stow and draw a weapon before each attack.

Actions

Multiattack. Aloy makes four attacks.

Quarterstaff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9 (1d8+5) if wielded with two hands.

Aloy's Longbow. Ranged Weapon Attack: +11 to hit, range 200/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 4 (1d8) fire, cold, lightning, or necrotic damage.

Ropecaster. Ranged Weapon Attack: +11 to hit, range 20 ft. one target. Hit: 8 (1d6 + 5) piercing damage and the target is restrained. At the end of the restrained creatures turn, it can make a Strength saving throw (DC 15) to break free. The DC increases by 5 for each subsequent ropecaster attack that hits (to a maximum of 30). Each turn that the target takes damage from any source except a ropecaster, the escape DC is reduced by 5. If the DC is reduced to 0, the target is no longer restrained.

Attacks with this weapon made within 5 feet do not have disadvantage. 

Reactions

Uncanny Dodge. Aloy can use her reaction to halve the damage of a melee attack made against her.

Description

She that chick.

Monster Tags: NPC

Habitat: DesertForestGrasslandMountain

EternalDelifish

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