Medium Humanoid, Chaotic Evil
Armor Class 17
Hit Points 32 (8d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +7
Damage Vulnerabilities Acid
Condition Immunities Petrified
Senses Darkvision 120 ft, Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Intellegence. The Homunculus is fully sapient and can communicate.

 

Spellcasting. The Homunculus is a 3rd-level spellcaster. Its spellcasting ability is transmutation (spell save DC 12, +4 to hit with spell attacks). It has all transmutation spells of their level prepared. 

3 spell slots for 3rd level spells.

4 spell slots for 2nd level spells

6 spell slots for 1st level spells

 

Actions

Exchanged Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  8(2d6 + 4) slashing damage. The Homunculus generates a blade using material on their body. 

Crystal Swarm: Ranged Weapon Attack: +4 to hit, range 20/120 ft., 5 target. Hit: 4 (1d8 ) piercing damage. The Homunculus forms a barage of 5 crystalic structures that are hurled torwards enemies. Roll to hit for every crystal. 5 people can be targeted at a time.

Burst: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  10(1d10 + 4) bludgeoning damage. The Homunculus uses some of its mass to convert into electrical energy. 

Reactions

Reaction: When the Homunculus receives damage it can choose to change part of their body that was hit into a specific element of their choice, effectively halving the damage dealt. 

Can only be used once every second round.

Legendary Actions

Multi-attack: Can be used 2 times in a fight. Both Exchanged Blade and Burst can be combined in a single action.

Equivalent Exchange: Th Homunculus can choose to take its bonus action to recover 4d8+10 health by using the mass of surrounding matter to add to their own, effectively healing their wounds. This can be used 3 times in a fight.

Description

The Homunculus looks like any other usual human being. The only feature that distinguishes them from normal humans and non-malevolent homunculi is a distinct red mark somewhere on their body. This mark is unique for every Homunculus and its location varies.

Like every other homunculus, the corrupt variant was once a magical assistant to a powerful mage. The influence wild magic, an evil fiend or the after effect of learning about human nature will cause a shiftin the phyche of the Homunculus, turning them into crazed or simply evil creatures.

RavenDereal

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