Blood Frenzy. The zombie megalodon has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Undead Fortitude. If damage reduces the zombie megalodon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. The zombie megalodon doesn't require air, food, drink, or sleep.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Capsize. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 50 (8d10 + 6) piercing damage. This attack can only affect ships.
Description
Raised from the dead by Ixitxachitl Archpriests, who employ this fearsome undead monstrosity to sink unwary vessels. This 30 foot-long shark has pallid, rotting flesh, with
chunks missing in various places. Its eyes are white and its toothy maw sports gaps and shattered, serrated teeth in places.
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