Huge Undead, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 20 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The zombie megalodon has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Undead Fortitude. If damage reduces the zombie megalodon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undead Nature. The zombie megalodon doesn't require air, food, drink, or sleep.

 

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

CapsizeMelee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 50 (8d10 + 6) piercing damage. This attack can only affect ships.

Description

Raised from the dead by Ixitxachitl Archpriests, who employ this fearsome undead monstrosity to sink unwary vessels. This 30 foot-long shark has pallid, rotting flesh, with
chunks missing in various places. Its eyes are white and its toothy maw sports gaps and shattered, serrated teeth in places.

Monster Tags: Misc Creature

Habitat: Underwater

committedhero

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