Large Giant, Lawful Neutral
Armor Class 18 Plate
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
17 (+3)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. Chai-Grakh has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. Chai-Grakh regains 10 hit points at the start of its turn. If he takes acid or fire damage, this trait doesn't function at the start of his next turn. Chai-Grakh dies only if he starts his turn with 0 hit points and doesn't regenerate.

Spellcasting. Chai-Grakh is a 9th level wizard. He knows the following spells.

Cantrips: Acid Splash, Blade Ward, True Strike, Fire Bolt, Poison Spray, Ray of Frost

1st level: Burning Hands, Detect Magic, Disguise Self, Magic Missile, Shield, Sleep (4 slots)

2nd level: Blur, Detect Thoughts (3 slots)

3rd level: Fly, Gaseous Form, Phantom Steed (3 slots)

4th level: Arcane Eye, Dimension Door, Fire Shield,  (3 slots)

5th level: Conjure Elemental, Geas,  (1 slot)

Actions

Multiattack. Chai-Grakh makes two attacks: one with its longsword and one with its claws.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Chai-Grakh the Troll King is a kind and honorable troll that has advanced far beyond the knowledge of any other. He rules a city of trolls called Nottenheim.

Habitat: ArcticForestHillMountainSwampUnderdark

Null_Exception

Comments

Posts Quoted:
Reply
Clear All Quotes