Keen Smell. Chai-Grakh has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. Chai-Grakh regains 10 hit points at the start of its turn. If he takes acid or fire damage, this trait doesn't function at the start of his next turn. Chai-Grakh dies only if he starts his turn with 0 hit points and doesn't regenerate.
Spellcasting. Chai-Grakh is a 9th level wizard. He knows the following spells.
Cantrips: Acid Splash, Blade Ward, True Strike, Fire Bolt, Poison Spray, Ray of Frost
1st level: Burning Hands, Detect Magic, Disguise Self, Magic Missile, Shield, Sleep (4 slots)
2nd level: Blur, Detect Thoughts (3 slots)
3rd level: Fly, Gaseous Form, Phantom Steed (3 slots)
4th level: Arcane Eye, Dimension Door, Fire Shield, (3 slots)
5th level: Conjure Elemental, Geas, (1 slot)
Multiattack. Chai-Grakh makes two attacks: one with its longsword and one with its claws.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Chai-Grakh the Troll King is a kind and honorable troll that has advanced far beyond the knowledge of any other. He rules a city of trolls called Nottenheim.
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