Atomic . The dragon doesn't have many organs other than lungs, heart, brain, and draconian fusion core. Which is what it uses to produce its signature atomic breath. This limits the sports on its body where it can get mortally injured.
Gamma Absorption. If the dragon is fought during the day, it takes 5% less damage overall until 1 hour after night falls.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail (Recharge 1) Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Fire Breath (Recharge 2-3) The dragon exhales a cone of flames hot enough to liquefy uranium that is 10 feet wide and goes for 60 feet.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Meltdown. When this dragon gets to 40% health (and again at 20% and 10% health) the atomic dragon will reach a point where any attack where a character touches its skin, it will take 1d6 (2d6 for 20%, and 3d6 for 10% max health) of poison damage.
Atomic Breath (Recharge 5–6). The dragon exhales pure radiation in a 180-foot line that is a 10 foot wide cone. (Always 10 feet at the distance of the intended target, if the target is 10 feet away, it becomes 10 feet wide in 10 feet. If the target is 180 feet away, the end of the breath gets 10 feet wide at 180 feet out.) Each creature in that line must make a DC 18 Dexterity saving throw, taking 50 (10d8) half-poison and half-necrotic damage on a failed save, or half as much damage on a successful one.
Description
This majestic creature inhabits the atomic mountain that is surrounded by the barren wasteland. At night it tends to rest in it's cave, eating uranium and plutonium. It stays inside because it glows in the dark a florescent green, due to it's diet. It has dark green-brown scales to it, making it vaguely noticeable in the desert wasteland that it inhabits. It has a small 1 foot frill surrounding it's head, that resembles a horned viper head, but with 4 curved 2 foot horns symmetrically coming out of the back of its head. It has your typical dragon wings and exceptionally strong claws it uses to dig for uranium. It can sniff out uranium and other radioactive substances using its fine-tuned nose. It also has a back and tail that resemble an armadillo lizard. The rest of this creature is the typical dragon that is 32 feet long
Lair and Lair Actions
Atomic Wasteland. When in the Atomic Wasteland, this dragon gets a natural 5% damage boost from the extra radiation photons flying around everywhere. Wasteland also: Causes creatures not native to the Atomic Wasteland to become thirsty and hungry 10% faster than normal. Causes creatures not native to the Atomic Wasteland to become tired 5% faster.
Previous Versions
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6/15/2020 5:41:51 AM
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20
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1
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1.3
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Coming Soon
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