Medium Ooze, Unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., Climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Acid
Damage Immunities Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Drop. Melee Weapon Attack: +4 to hit, one creature directly underneath the jelly. Hit: 3 (1d6) bludgeoning damage per 10 feet fallen, up to 21 (6d6). Miss: The jelly takes half the normal falling damage for the distance fallen.

Reactions

Solidify. When a jelly shares a space with another creature or is hit by a melee attack, it can harden its body, trapping the creature or weapon within it. When it solidifies, the jelly gains +2 to its armor class. Anything trapped inside the jelly requires a DC 12 Strength check to free. A creature that starts their turn with part of their body inside the solidified jelly is restrained.

Description

Perched high in a tree or oozing over the ledge of an abandoned tower, the Amber Jelly is a patient ambush hunter. Dropping from great heights the jelly lands on its prey, instantly solidifying its body and trapping it within in an attempt to smother and suffocate it.

Habitat: Underdark

FuzorFishbug

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