Huge Fiend, Neutral Evil
Armor Class 18 (natural armor; 21 versus ranged attacks)
Hit Points 250 (33d6 + 52)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
22 (+6)
DEX
17 (+3)
CON
22 (+6)
INT
18 (+4)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws STR +11, WIS +11
Skills Athletics +17, Intimidation +16, Perception +14
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 18
Languages All, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. Rak Tulkhesh’s spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components:

At will: detect thoughts, dispel magic, spirit guardians

1/day each: banishing smite, blinding smite, staggering smite

Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.

Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and other magical effects.

Whirlwind of Weapons. A magical aura of weapons surrounds Rak Tulkhesh in a 5 foot radius. At the start of each of his turns, any other creature in the aura takes 6 (2d6) force damage.

Actions

Multiattack. Rak Tulkhesh makes three weapon attacks.

Spawned Melee Weapon. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 6) force damage.

Spawned Ranged Weapon. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 4) force damage.

Reactions

 

Legendary Actions

Rak Tulkhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Rak Tulkhesh regains spent legendary actions at the start of his turn.

Attack. Rak Tulkhesh makes one weapon attack.

End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.

Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 12 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.

Description

 

 

Lair and Lair Actions

 

King_nothing_

Comments

Posts Quoted:
Reply
Clear All Quotes