Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental lightly disturbs the material it moves through, leaving distinct trails in its wake.
These disturbances can be identified as the work of an elemental with an Intelligence (Investigation) check (DC 15).
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, one target. Hit: 6 (1d8+2) bludgeoning damage.
Entomb. Melee Weapon Attack: +5 to hit, one target. Hit: The target is grappled (escape DC 12). If the target is still grappled on the end of its next turn, it makes a Strength saving throw (DC 12).
On a failure, the target is restrained as the burial elemental begins to pull it into the ground (escape DC 12). If the target is still restrained on the end of its next turn, it makes another Strength saving throw (DC 12). If the target fails, it is incapacitated and it begins to suffocate, as the elemental entombs it beneath the earth.
An entombed creature can be freed by an ally. As an Action, this ally must make a Strength ability check (DC 15). On a success, the entombed creature is freed and is no longer suffocating.
Description
A burial elemental appears to be a vaguely humanoid creature made of mud, earth, and stone. Its head is a human skull, and its body is filled with pulverized bones.
Burial elementals are unique creatures formed when earth magic or natural disasters cause death and destruction on a large scale. These creatures can arise from the unquiet spirits of those who were crushed or buried alive by earthquakes, mudslides, and similar catastrophes.
Previous Versions
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8/30/2018 7:35:38 PM
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