Resistance Flux. At the top of every round, roll 1d10. For the remainder of that round, the Arcane Sentinel has resistance to the corresponding type of damage.
1 - Acid 2 - Bludgeoning/Piercing/Slashing 3 - Cold
4 - Fire 5 - Force 6 - Lightning 7 - Necrotic
8 - Poison 9 - Radiant 10 - Thunder
Magic Combatant. When making a ranged attack within 5 feet, or against a prone target, the Sentinel does not attack with disadvantage, and ignores up to 3/4 cover.
Multi Attack. The Sentinel either makes 2 Slam attacks or 1 Magic Bolt attack.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 5) bludgeoning damage.
Magic Bolt . RangedWeapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 12 (2d10 + 5) force damage.
Magic Absorption. When the origin of a spell or the single target of a spell is within 30 feet of the Sentinel, it can open up its central magical core and absorb the spell, regaining hp equal to the spells level x 3.
Description
A humanoid form made completely of platinum, marked with green, yellow, or red depending on the variation. Creatures with one goal, to nullify and anger opposing spell casters.
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