Medium Construct, Neutral
Armor Class 16
Hit Points 120 (20d10 + 45)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +5, CON +6
Skills Perception +7
Damage Immunities Psychic
Condition Immunities Charmed, Poisoned
Senses Blindsight 60ft, Passive Perception 16
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Resistance Flux. At the top of every round, roll 1d10. For the remainder of that round, the Arcane Sentinel has resistance to the corresponding type of damage.

1 - Acid  2 - Bludgeoning/Piercing/Slashing  3 - Cold
4 - Fire   5 - Force   6 - Lightning   7 - Necrotic
8 - Poison   9 - Radiant   10 - Thunder

Magic Combatant. When making a ranged attack within 5 feet, or against a prone target, the Sentinel does not attack with disadvantage, and ignores up to 3/4 cover.

Actions

Multi Attack. The Sentinel either makes 2 Slam attacks or 1 Magic Bolt attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 5) bludgeoning damage. 

Magic Bolt . RangedWeapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 12 (2d10 + 5) force damage.

Reactions

Magic Absorption. When the origin of a spell or the single target of a spell is within 30 feet of the Sentinel, it can open up its central magical core and absorb the spell, regaining hp equal to the spells level x 3.

Description

A humanoid form made completely of platinum, marked with green, yellow, or red depending on the variation. Creatures with one goal, to nullify and anger opposing spell casters.

Monster Tags: constructhumanoid

Voltage_

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