Large Fiend (Devil), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 580 (40d10 + 360)
Speed 80 ft., Fly 150 ft.
STR
27 (+8)
DEX
30 (+10)
CON
28 (+9)
INT
26 (+8)
WIS
27 (+8)
CHA
28 (+9)
Saving Throws INT +16, WIS +16, CHA +17
Skills Intimidation +18, Perception +16, Stealth +20
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 26
Languages All, Telepathy 120 ft.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Devil’s Sight. Magical darkness doesn’t impede Blissevir’s darkvision.

Fiery Weapons. Blissevir’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below).

Innate Spellcasting. Blissevir’s innate spellcasting ability is Charisma (spell save DC 26). he can innately cast the following spells, requiring no material components:

At will: alter self (can become Medium when changing his appearance), detect evil and good, fireball, invisibility (self only), wall of fire

3/day each: blade barrier, dispel evil and good, finger of death

1/day each: Plane Shift (self only)

Legendary Resistance (3/Day). If Blissevir fails a saving throw, he can choose to succeed instead.

Magic Resistance. Blissevir has advantage on saving throws against spells and other magical effects.

Regeneration. Blissevir regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of her next turn. Blissevir dies only if he starts his turn with 0 hit points and doesn’t  regenerate.

Vape Cloud. Blissevir has a special piece of equipment that he designed in hell for his own comfort that he later modified to allow him to deploy a cloud of smoke which also masked his scent, once every eight hours Blissevir can drop a cloud of smoke which gives him advantage on stealth checks and a +5 bonus to the stealth rolls.

Actions

Multiattack. Blissevir attacks twice with his flail and once with Matalotok. He can substitute Horrid Touch for Matalotok.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d10) piercing damage.

Mememaker (Adamantine Longsword). Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d8 + 11) Slashing damage, plus 36 (8d8) fire damage. In addition, the weapon emits a burst of energy to each creature within 30 feet of it, any creature caught in this must succeed on a DC 24 Wisdom Saving Throw or become incapacitated. 

Horrid Touch (Recharge 5–6). Blissevir touches one creature within 10 feet of him. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport. Blissevir magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Blissevir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Blissevir regains spent legendary actions at the start of his turn.

Immolating Gaze (Costs 2 Actions). Blissevir turns his magical gaze toward one creature he can see within 120 feet of him and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 80 (6d20) fire damage.

Teleport. Blissevir uses his Teleport action.

Phantasmal Killer (Costs 2 Actions). Blissevir casts Phantasmal Killer, no concentration required.

Description

Blissevir is a demonic Ninja with no set master and acts more like a blade for hire he charges the highest price of all for his contract's, a soul for a life as such his employers tend to be demon lords capable of providing many souls all at once.

Blissevir prides himself on his speed he is able to easily outpace any creature on foot and is able to do so without making any sound.

Blissevir also works for mortal's for the same price of soul's and has worked for many a well known figures both good and evil in the case of working for goodly races they typically take it as a necessary evil and offer the soul's of his victims to him as payment.

Reymunon

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