Armor Class
10
Hit Points
9
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
CON +4
Condition Immunities
Charmed, Poisoned, Restrained
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Coal Junkers are 1st-level spellcasters. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following spells prepared:
Cantrips (at will): fire bolt, sacred flame, produce flame
players can choose to aim for the coal burner, which has an AC of 16
Actions
can cast one of 3 spells,
Cantrips (at will): fire bolt, sacred flame, produce flame
Reactions
if a player is within 2 feet of death, player takes 1d4 fire damage
Description
a different variant of the junker, these beasts run on a coal power source in their chest
Comments