Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws CON +4
Condition Immunities Charmed, Poisoned, Restrained
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. Coal Junkers are 1st-level spellcasters. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following spells prepared:

Cantrips (at will): fire bolt, sacred flame, produce flame

players can choose to aim for the coal burner, which has an AC of 16

 

Actions

can cast one of 3 spells,

Cantrips (at will): fire bolt, sacred flame, produce flame

Reactions

if a player is within 2 feet of death, player takes 1d4 fire damage

Description

a different variant of the junker, these beasts run on a coal power source in their chest

Monster Tags: NPC

Habitat: Urban

reg1234

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