Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Animal Handling +2, Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Surprise Attack. If the goblin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 3 (1d6) damage from the attack.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. They are aware of their weaker physicality and prefer to attack from cover using hit and run tactics. 

Goblins have a knack with training foul creatures such as bats, rats, spiders and wolves and will often keep such beasts as guard animals and hunting companions. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Slaine000

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