Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 14 (hide, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws WIS +2
Skills Athletics +4, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, this creature can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally that isn't incapacitated.

 

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. These creatures are very tactically minded and will use good strategy in a fight. While they will disengage to a better position they rarely show fear and often fight to the death. 

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Slaine000

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes