Large Giant, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 44 (12d10)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Exhaustion, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Freeze. If the Water Troll takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The Wet Troll makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 2) bludgeoning damage.

The Water Troll can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the Trolls turns, each target grappled by it takes (1d6 + 1) bludgeoning damage. A creature within 5 feet of the Troll can assist a creature or object out of it by taking an action to make a DC 10 Strength and succeeding.

Habitat: CoastalSwampUnderwater

Samwise_Chapworthy

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