Armor Class
12
(natural armor)
Hit Points
44
(12d10)
Speed
30 ft., Swim 90 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Exhaustion, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Aquan, Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Freeze. If the Water Troll takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Multiattack. The Wet Troll makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 2) bludgeoning damage.
The Water Troll can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the Trolls turns, each target grappled by it takes (1d6 + 1) bludgeoning damage. A creature within 5 feet of the Troll can assist a creature or object out of it by taking an action to make a DC 10 Strength and succeeding.
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