Medium Construct (Warforged), Chaotic Neutral
Armor Class 12 (natural armor, shield)
Hit Points 5 (5d4 + 10)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws CHA +5
Skills Perception +4, Survival +4
Damage Resistances Poison
Damage Immunities Necrotic
Senses Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Imbued Machine Spirit. While in the presence of an anti-magic field, at the start of every turn, the warforged must make a DC10 Wisdom save. If it fails, it is incapacitated until the start of its next turn.

Corrupted Mind. The warforged has disadvantage against resisting charm effects.

Spellcasting. The warforged is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The warforged can cast the following spells with their components:

Cantrips (at will): eldritch blast

1st Level (4 slots): magic missile, shield, chaos bolt

2nd Level (3 slots): expeditious retreat

3rd Level (2 slots): fire bolt, mind sliver (UA)

Actions

Multiattack. The warforged makes four claw attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Claw. Melee Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 2 (1d4) slashing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Warforged sorcerers are constructs formed from steel and gold, then magically imbued with life and sentience. At their core is the remains of a long dead sorcerer, once among the world of the living, now serving as the source of power for the machination.

Though they are constructs, and lack the purely humanoid form of the traditional warforged, these creatures are created via the same process as the humanoid form. These warforged were created by an unknown group on the demiplane of Einnos, and after millennia of disuse, their souls have degraded, leaving them a shadow of their former character.

Warforged Sorcerers are especially susceptible to corruption from magical forces, and over the course of thousands of years, most have lost their minds. They serve no purpose but their own corrupted interpretation of their original mission.

bmg50barrett

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