Medium Construct, Unaligned
Armor Class 18 Natural armor
Hit Points 300 (20d20 + 100)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws CON +9
Skills Religion +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Poison
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision, Truesight, Passive Perception 15
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Bound. At the start of battle, this creature is bound by thin strings of ichor keeping it tied down, Unless it is freed, the only action it can take is Genesis Wave. It can be freed by any creature who is immune to the effects of Black Ichor taking a turn to untie it, or if the string takes any slashing or radiant damage.

Ichor Blood. When receiving necrotic damage from an attack, Aman heals the damage instead. 

Damnation. Any creature knocked to zero by this creature cannot be healed above 0 hit points until it is defeated. 

Misfortune. This creature takes half of all damage it deals. 

Actions

Multiattack. This creature performs two Punch attacks.

Choke. This creature grapples its target, and deals 2d10 damage.

Punch. Melee Weapon Attack: +10 to hit, reach 5 ft., single target. Hit: 23 (3d10 + 8) bludgeoning damage. 

Black Bile. Ranged Weapon Attack: +8 to hit, range 20/60 ft., cone. Hit: 19 (3d8 + 7) necrotic damage. On a miss, this action creates a pool of festering black ichor in a 5 ft radius that damages any standing in it at the start of their turn for (1d8) necrotic damage. This puddle also acts as difficult terrain.

Genesis Wave. (6-7 Charges) Ranged Attack: +8 to hit, range 20/60 ft., single target. Hit: 23 (3d10 + 8) psychic damage. 

Black Aura. Aman surrounds itself in a thick cloud of black ichor, which causes all of its melee attacks to deal an additional 1d10 necrotic damage, and any creature standing within 10 ft of Aman suffers 1d10 necrotic damage. This effect lasts one turn and takes two turns to recharge before it can be used again.

Reactions

Exert Will. Should another creature, be it a follower of Nama or other being with black ichor running through their veins, attempt to attack Aman, it can force them into a wisdom saving contest, or else they will be forced to attack the nearest creature which is not Thomasin.

Release Hate. Upon reaching half health, Aman instantly activates the Black Aura effect, which now lasts 3 turns and only needs 1 turn to recharge. Additionally, the Misfortune effect no longer applies. Finally, upon Release Hate activating, all creatures within 15 ft of Aman must make a constitution saving throw DC 17 or be pushed back 20 ft.

Description

He is Risen. Son of Nama, Infant of Black Ichor, the God of Steel and Blood and Bone. The life forces of hundreds of sacrifices, stitched together by Nama's vital essence, creating a bound life form, powerful yet not fully formed; half-finished. Every second, Nama fights against Aman, whose very existence drains her lifeblood. The fractured creature spawned in black ichor lacks free will and self awareness, and the horror of its own creation overwhelms its mind. Free this sorry being from its existence. 

milkywayrs