Large Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 132 (12d10 + 60)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Grappled, Prone
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Limited Telepathy. The chainwretch can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

Of the Eye:  The chainwretch has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The chainwretch makes three attacks: one with its bite and two with its tentacles.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Charisma saving throw a or become frightened until end of its next turn.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

Chained Visions (recharge 6). As an action, the chainwretch secretes a black and silver gas from its tentacles. All creatures grappled by it must succeed on a DC 15 Wisdom saving throw or become stunned until the end of the chainwretch's next turn. The creature believes they are being held by barbed, glowing, black chains. If the creature wants, they can attempt to take an action on their turn, but they must succeed on a DC 19 Wisdom saving throw or else take 9 (2d6+3) necrotic damage. For each creature grappled, the Chainwretch summons one Chain Spirit.

violetbeach

Comments

Posts Quoted:
Reply
Clear All Quotes