Huge Monstrosity, Unaligned
Armor Class 17
Hit Points 100 (12d20 + 4)
Speed
STR
16 (+3)
DEX
11 (+0)
CON
22 (+6)
INT
15 (+2)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws CON +12
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Dangerous Mucus. Non-magic weapons will begin to melt against The Baron's skin

immovable determination. Unable to be charmed, feared, or knocked back

Baron's Gaze. resists damage from the last character to use a weapon attack on the Baron

Actions

corrosion: Reduces a targets AC by 1 VS a DC 18 CON save. Stacks 5 times

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: # (2d6 + 5) piercing damage. 

Spit. enemies in a 5ft by 30ft line take 5d10+5 Necrotic damage and apply 2 stacks of corrosion vs DC 18 CON save to halve damage and not take stacks

Tentacle attack: Melee attack +9 to hit, reach 30ft, 3 targets, hit:(2d12+6) bludgeoning damage, knocks prone

Reactions

Shockwave. +9 to hit. knocks target prone

Legendary Actions

When Baron Nashor reaches half Health, he will spend his time concocting this action

Baron's last Gambit (Costs 3 Actions). Baron Nashor retreats into the void for a time, regaining 2d4 health each turn. When he returns, all characters in his doman must make a DC 16 DEX save or take 3d12+3 necrotic damage and be paralyzed for an hour.

Description

A massive voidborn that comes to the rift. His motivations are unknown, and he doesn't seem actively hostile. Though it is said he hides a valuable treasure....

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

TimelineMan

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