Large Fiend, Lawful Evil
Armor Class 14
Hit Points 68 (10d8 + 12)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, CON +6, CHA +5
Skills Athletics +7, Perception +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 120 ft., Passive Perception 15
Languages Infernal (Any Language the Master knows)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Three-Headed. The Cerberus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Pack Tactics. The Cerberus has advantage on all attacks if they are made against the same creature.

Infernal Aura. The Cerberus deals the masters charisma modifier (4) in psychic damage to each creature of its masters choice within 5 ft at the start of the creatures turn.

 

Actions

Multiattack. The dog makes three bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target was a creature, it must make a DC 14 Strength saving throw or be knocked prone, it makes this saving throw at disadvantage if it is hit with all three attacks.

Description

A Cerberus is a powerful guardian, normally reserved for higher echelons of the Nine Hells for their personal protection, or simply as pets, they can range from the size of small dogs, to as large or larger than some dragons. Three headed and functionally immortal as long as their bound master is nearby, they are notorious for their innate resistance to brute force attacks, though they suffer against silvered weapons

Finnocio

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