My Life for the Empire. The Apprentice has advantage on saving throws against being frightened and charmed .
Trained to Kill. A melee weapon deals one extra die of its damage when the Apprentice hits with it (included in the attack).
Strength in Numbers. The Apprentice has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Apprentice makes three melee attacks or two ranged attacks.
Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The Apprentice adds 2 to their AC against one melee attack that would hit it. To do so, the Apprentice must see the attacker and be wielding a melee weapon.
Protect your Comrades. If the Apprentice can see an ally being attacked within 5 feet of them, they can impose disadvantage on one attack roll. They must be wielding a shield.
Description
Claws of the Dragon battle for the Invincible Rothal Empire. Most are brutal fighters who treat enemies of the crown with utmost derision, accepting no defeat unless specifically ordered by their superiors, while their leaders are professional and cunning battle strategists who know when to withdraw, as to strike back at the most opportune time.
They are chosen from experienced soldiers which had to have shown talent and unwavering loyalty to the crown, just to be trained again.
Apprentices of the Claw show similar characteristics but less prominent as the special indoctrination have not yet taken root completely.
Previous Versions
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9/28/2020 9:40:02 PM
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Coming Soon
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