Aquatic: This creature can breathe water. Athletics and stealth checks made by this creature while fully submerged are made with advantage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the River Dragon can't bite another target.
Swallow. The River Dragon makes one bite attack against a medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the River Dragon, and it takes 10 (2d8) acid damage at the start of each of the River Dragon's turns. The River Dragon can have only one target swallowed at a time. If the River Dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Dragon Breath: If the River Dragon is fully removed from water, or the it fails to swallow a grappled creature above the water's surface, it will immediately vomit. Targets within a 20 ft. cone are subject to a DC. 14 Con save or take 2d8 acid damage and become poisoned until the end of their next turn. The River dragon cannot take this reaction again until it has taken a long rest.
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