Small Beast, Chaotic Neutral
Armor Class 12
Hit Points 9 (2d6 + 2)
Speed 25 ft., Swim 25 ft., Fly 45 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
14 (+2)
Saving Throws DEX +4, CON +3, CHA +4
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60ft, Passive Perception 10
Languages Auran (May recognize symbols and pictures from humanoids local to it's area of residence)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the Bard can move up to its speed toward a hostile creature that it can see.

Bad Temper. The Bard has advantage on saving throws against being frightened and on its Charisma (Intimidation) checks.

Spellcasting. The Bard is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Goose has following Bard spells prepared:
Cantrips (at will): Vicious Mockery, Minor Illusion
1st level (3 slots): Bane, Thunderwave

Actions

Multiattack. The Bard makes one Bite attack and uses Infuriate once.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. 

Infuriate. The Bard honks loudly. All creatures within 30ft must make a DC 14 Constitution saving throw. On a failure, the creature can not willingly move away from the Bard and has disadvantage on attacks against any creature other than the Bard.

Habitat: CoastalHill

Jaack_OLentern

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