Defiled Greatswords. The bezhghera wields six greatswords, one in each hand, and four, which hover in a ring around it. It can send these hovering greatswords out to attack at range. Damage taken from these swords cannot be healed by anything short of spells of 4th level or higher.
Innate Spellcasting. The bezhghera's spellcasting ability is Charisma (spell save DC 25). The bezhghera can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic
3/day each: blade barrier
Legendary Resistance (3/Day). If the bezhghera fails a saving throw, it can choose to succeed instead.
Magic Resistance. The bezhghera has advantage on saving throws against spells and other magical effects.
Magic Weapons. The bezhghera's weapons are magical.
Reactive. The bezhghera can take reaction on every turn in combat.
Multiattack. The bezhghera makes six attacks, two greatsword attacks, and four defiled greatsword attacks.
Greatsword. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 23 (4d6 + 9) slashing damage.
Defiled Greatsword. Melee Weapon Attack: +16 to hit, reach 120 ft., 1 target. Hit: 23 (4d6 + 9) piercing damage. After attacking, the greatsword immediately returns to the bezhghera's side.
Blade Storm (Recharge 5-6). The bezhghera sends its blades into a furious frenzy of movement. Each creature within 20 feet of the bezhghera must make a DC 24 Dexterity saving throw, or take 78 (12d12) slashing damage.
Parry. The bezhghera adds 7 AC to one melee, spell, or ranged attack that would hit it.
Description
A bezhghera, more commonly referred to as a war demon, is a horrific brute capable of widespread destruction. They represent the untamed spirit of war and bloodshed present in all demonkind; as such they take great pleasure in sinking themselves into the Blood War, even cutting down other demons in their rapture.
Made for War
Bezhghera have heads like slavering, rabid jackals; despite their frenzied appearance, they are always keenly aware of their surroundings and incredibly capable of making strategic decisions in the heat of battle. They have great humanoid bodies, covered in glistening chitinous black plates; they often eschew armor in favor of their more than adequate physical and magical defenses. Two sets of wings adorn their backs, glistening with blood and exposed muscle, covered in blood-caked black feathers.
Molydei and balors give bezhghera wide berth, prefering to avoid contact with them at all cost; bezhghera hate the former category of demon, seeing them as both rivals and weak-willed for having been cowed into a semblance of law. Bezhghera are too powerful to be put directly under the control of demon lords, they must be enticed with promises of souls, territory, and other riches. It is incredibly rare for one to be summoned to the material plane or to be enlisted under any power but their own.
Unsavory Origins
Their defiled greatswords are said to have been rent from the hands of dying solars, their divine power perverted into a dark abyssal one. Still others theorize that bezhghera are solars, driven mad before the time of men. In any case, a single bezhghera would make short of a single solar, perhaps even two.
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