Small Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
11 (+0)
Senses Passive Perception 9
Languages only one language
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

childish. can easily be fooled. The child has disadvantage on insight checks.

Scream(1/day).  the child screams for it's parents. roll twice on the table below

1d10    0= nothing  1= a commoner at half health.  2= a commoner  3= bandit or pirate   4= Bandit captian or pirate capian  5= Gaurd  6=priest  7= noble  8= Tribal warior            9= archmage

Actions

dagger. Melee or ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. 

Description

Young children often run around thier settlements playing.

Habitat: Urban

drakeobra

Comments

Posts Quoted:
Reply
Clear All Quotes