Armor Class
12
Hit Points
3
(1d6)
Speed
40 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
9
(-1)
CHA
11
(+0)
Senses
Passive Perception 9
Languages
only one language
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
childish. can easily be fooled. The child has disadvantage on insight checks.
Scream(1/day). the child screams for it's parents. roll twice on the table below
1d10 0= nothing 1= a commoner at half health. 2= a commoner 3= bandit or pirate 4= Bandit captian or pirate capian 5= Gaurd 6=priest 7= noble 8= Tribal warior 9= archmage
Actions
dagger. Melee or ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Description
Young children often run around thier settlements playing.
Comments