Large Construct, Unaligned
Armor Class 18 Natural armor
Hit Points 188 (18d10 + 85)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the language of its creator but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form The golem is immune to any spell or effect that would alter its form.

Magic Resistance The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons The golem's weapon attacks are magical.

Actions

Multiattack The golem makes two slam attacks.

Slam Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Amber Breath (Recharge 5-6). The golem exhales liquid amber in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, a target begins to be encased in solid amber and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target.

 

Description

A translucent orange construct made from amber, the heads are made to look like that of an animal (Sphinx, Bird, Snake, etc). The large stature means heavy weight foot steps and devastating slams from fist or foot.

Translucent. The golem's body is semi-translucent, this allows partial ability to see throw the golem. Although anything viewed on the other side would be distorted similar to viewing things throw water.

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