Small Undead, Lawful Evil
Armor Class 11 none
Hit Points 13 (1d6 + 2)
Speed 25 ft., Swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws DEX +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Tremorsense 20ft, 35ft in water, Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Bone Pile - When not actively engaged this creature rests idly as a pile of bones with a duck skull on top. 

Blind - Cannot see.

Actions

Leg trap. Reflex save to avoid, 1d6 damage on hit, hold opponent until successful Str check, DC 14. 1d4 damage per turn while holding

 Peck. 1d4 melee attack

Habitat: CoastalForestMountainSwampUnderdarkUnderwaterUrban

Turen121

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