Armor Class
11
none
Hit Points
13
(1d6 + 2)
Speed
25 ft., Swim 30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
3
(-4)
WIS
5
(-3)
CHA
3
(-4)
Saving Throws
DEX +3
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Tremorsense 20ft, 35ft in water, Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Bone Pile - When not actively engaged this creature rests idly as a pile of bones with a duck skull on top.
Blind - Cannot see.
Actions
Leg trap. Reflex save to avoid, 1d6 damage on hit, hold opponent until successful Str check, DC 14. 1d4 damage per turn while holding
Peck. 1d4 melee attack
Comments