Medium Humanoid (Half-Elf), Neutral Good
Armor Class 16
Hit Points 25 (3d10 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +4
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish, Giant, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Horde Breaker  Once on each of Adran's turns when he make a weapon attack, he can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Favored Enemy - Beasts Adran has advantage on Survival checks to track his favored enemies, as well as on INT checks to recall information about them.

Two-Weapon Fighting When Adnan engages in two-weapon fighting, he can add his ability modifier to the damage of the second attack.

Spellcasting. Adnan is a first level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Adnan has the following Ranger spells prepared:

1st level (3 slots): Cure Wounds (1A), Hail of Thorns (1B-C), Zephyr Strike (1B-C)

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit,  range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Dagger. Melee or ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

 

Description

A bit of a ****** bag, really.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Katya_Kalb

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