Innate Spellcasting. The Balrog's spellcasting ability is Wisdom (spell save DC 13). The Balrog can innately cast the following spells, requiring no material components:
1 day each: entangle, flame blade
2 day each: fireball, invisibility (self only)
Reckless. At the start of its turn, the Balrog can gain advantage on all melee weapon attack rolls it makes during that turn,but attack rolls agains it have advantage until the start of its next turn.
Running Leap. The Balrog's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Multiattack. The Balrog makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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