Medium Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 28 (4d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 30 ft., Passive Perception 11
Languages 'Understands the languages of its creator but cannot speak'
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Elemental Nature. A Clockwork Crab doesn't require air, food, drink, or sleep.

Immutable Form. The Clockwork Crab is immune to any spell or effect that would alter its form.

Magic Resistance. The Clockwork Crab has advantage on saving throws against spells and other magical effects

Magic Weapons. The Clockwork Crab's attacks are magical

Spare Parts. The Clockwork Crab's spare part, when destroyed, provides another clockwork with a swim movement of 30 ft.

 
Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two claws, each of which can grapple only one target.

BrandNewGaming

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