Small Beast, Unaligned
Armor Class 11 Natural
Hit Points 3 (1d4 + 1)
Speed 30 ft., Fly 40 ft.
STR
3 (-4)
DEX
12 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Flyby. The Capercaillie doesn't provoke opportunity attacks when it flies out of an enemy's reach. 

Distracting Call. The deep and annoying call of the Capercaillie is distracting. When a possible threat is within 10 ft of the bird, it’s call can confound potential foes and draw attention to it regardless of what else may be near.  Once per combat: Wisdom save of 11 or higher or become distracted, giving allies advantage on the same round of combat.
Please Note: Aggressive opponents may perceive this call as a challenge by the bird!

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.

Description

The Capercaillie, also known as the “Horse of the Woods” on the Moonshae Isles, is a colorful bird roughly the size of a turkey with a deep and guttural voice.
Despite the bulky size of the bird, it is able to fly and will spend the majority of it’s time in the trees when the snow is high.

Monster Tags: beast companion

Habitat: ArcticForest

Kargan

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