Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Roulette Breath (Recharge d6 Random). The dragon exhales a chamber of its breath cylinder. Roll a d6 to determine which type of damage occurs 1. cold 2. fire 3. lightning (line) 4. Acid, each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) of that damages type on a failed save, or half as much damage on a successful one. 5. Poison, 6. psychic each creature in that area must make a DC 15 Constitution saving throw on a failed save for poison the character is poisoned. for a failed save on Psychic the creature is slowed. If the character passes the save there is no effect. This dragon only has one charge of each attack you must role the corresponding number to recharge your breath attack.
Description
This mechanical brass dragon is perched up on it's hind legs, held together by two large brass pillars on either side.It's large cylindrical neck is outstretch deeper into the room, its head tilted down overlooking the chamber. It looks unfinished (plates or armor missing revealing the mechanisms underneath, hoses connected to it and hanging off of it).
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