Large Monstrosity, Neutral
Armor Class 14 Natural armor
Hit Points 43 (10d8 + 3)
Speed 45 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws STR +5, DEX +4, CON +5
Skills Athletics +9, Perception +4, Stealth +7
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Frightened, Restrained, Stunned
Senses Passive Perception 15
Languages understands languages it knows in human form but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 breath water. in shark form, the were shark can breath freely underwater

smell blood. the were shark can smell 1 drop of blood in 100 gallons of water.

hold breath. in shark form, the were shark can hold its breath on the surface for up to 5 muinutes

 

Actions

bite. Melee Weapon Attack: +5 to hit, reach 6 ft., 1 target. Hit: 7 (1d10 + 2) piercing damage.

tail. MeleeWeapon Attack: +3 to hit, range 8 ft., 1 target. Hit: 5 (1d10) bludgeoning damage.

Description

under the light of the full moon, a big shark with four powerful fins and one dorsal fin, mighty jaws able to cut diamonds emerges from the depths, its primal instinct to kill over takes its previously civilized manures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Howling Hatredmonstrosity

Habitat: Underwater

theinfernalassasin

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