Non-living machine: The captain does not need to eat, breath, drink, or sleep
Master of the blade: 3 times per short rest, if a attack doesn't hit, the captain can reroll to hit, the new roll must be used.
Relentless: If the captain would drop to 0 hit points, he can make A DC 12 constitution saving throw, on a successful save he revives with 10 hit points. On a failed save he dies.
Multiattack. The captain makes three melee attacks: two with his cutlass and one with his dagger. Or the captain makes two ranged attacks with his daggers.
Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20(2d10 + 12) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10(1d6 + 7) piercing damage.
Parry. The captain adds 4 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Away: If any creature moves towards Captain tallcloak he can move up to 20 feet away from that creature.
Description
The captain of the skimmer proudly named, the S.S. Caitlyn. He's an infamous soul and talk of his deeds are widespread. Defeating pirates and stealing their treasure to saving souls stuck out at sea. He is one of, if not, the best seafarers sailing the sea. He's kind and caring, his crew consist of many who are loyal to him in every aspect. He's modest and sincere, and kind. And all who anger him have never drank another booze.
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