Pack Tactics. The girros has advantage on an attack roll against a creature if at least one of the girros's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The girros makes two bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is unconscious while poisoned in this way.
Description
Girros are snake-like Fanged Wyverns with a head and hood similar to a cobra. They have black onyx scales with purple swathe on their neck. Girros also have redish gill-like organs on the side of their neck. Girros have a incapacitating venom in their fangs used to incapacitate their prey.
Lair and Lair Actions
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