Small Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 41 (8d6 + 14)
Speed 40 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Vulnerabilities Poison
Damage Resistances Psychic
Condition Immunities Unconscious
Senses Darkvision 60 Feet, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The girros has advantage on an attack roll against a creature if at least one of the girros's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The girros makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is unconscious while poisoned in this way.

Description

Girros are snake-like Fanged Wyverns with a head and hood similar to a cobra. They have black onyx scales with purple swathe on their neck. Girros also have redish gill-like organs on the side of their neck. Girros have a incapacitating venom in their fangs used to incapacitate their prey.

Lair and Lair Actions

 

 

Monster Tags: Dinosaur

Habitat: CoastalSwampUnderdark

MonHunBattleSampler

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