Medium Undead, Any Evil Alignment
Armor Class 14
Hit Points 39 (5d12 + 6)
Speed 45 ft.
STR
14 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
15 (+2)
CHA
14 (+2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Acid, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Piercing Scream. When this creature is attacked, it can release a loud screaming, forcing other monsters of it's type to target the creature that attacked it. 

Legendary Actions

The alpha ghoul can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The alpha ghoul regains spent legendary actions at the start of its turn.

Acid Spray. Ranged Weapon Attack: +4 to hit, reach 15ft. cone. Hit:  14 (3d8) acid damage. Any creature hit must succeed on a DC 18 Constitution saving throw or be paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sickening Houl (Costs 2 actions). Any creature that is not a ghoul must succeed a DC 18 Charisma saving throw or be frightened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pack's Loyalty (Costs 2 actions). The alpha ghoul orders any other ghoul in combat to target a specific creature. Until that creature dies, all ghouls will attack the target.

 

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. Every pack of ghouls has an alpha ghoul, making sure that it's pack eats well every night. It's much more cunning than an average ghoul, able to make plans and command other ghouls.

Habitat: SwampUnderdarkUrban

FlyingCicata

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