Blurred Movement. Attack rolls against the Clockwork Quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the Clockwork Quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Elemental Nature. A Clockwork Quickling doesn't require air, food, drink, or sleep.
Immutable Form. The Clockwork Quickling is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork Quickling has advantage on saving throws against spells and other magical effects
Magic Weapons. The Clockwork Quickling attacks are magical
Spare Parts. The Clockwork Quickling's spare part, when destroyed, provides another clockwork with a Dexterity bonus of +10 and a speed bonus of 60 ft.
Multiattack. The Clockwork Quickling makes three dagger attacks
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d4 + 6) piercing damage.
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