Tiny Fey, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 13 (4d4 + 3)
Speed 120 ft.
STR
4 (-3)
DEX
23 (+6)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft, Passive Perception 15
Languages Common, Sylvan 'Understands the languages of its creator but cannot speak them'
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blurred Movement. Attack rolls against the Clockwork Quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the Clockwork Quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Elemental Nature. A Clockwork Quickling doesn't require air, food, drink, or sleep.

Immutable Form. The Clockwork Quickling is immune to any spell or effect that would alter its form.

Magic Resistance. The Clockwork Quickling has advantage on saving throws against spells and other magical effects

Magic Weapons. The Clockwork Quickling attacks are magical

Spare Parts. The Clockwork Quickling's spare part, when destroyed, provides another clockwork with a Dexterity bonus of +10 and a speed bonus of 60 ft.

Actions

Multiattack. The Clockwork Quickling makes three dagger attacks

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d4 + 6) piercing damage. 

 

BrandNewGaming

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