Keen Senses. The Clockwork Pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The Clockwork Pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Elemental Nature. A Clockwork Pseudodragon doesn't require air, food, drink, or sleep.
Immutable Form. The Clockwork Pseudodragon is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork Pseudodragon has advantage on saving throws against spells and other magical effects
Magic Weapons. The Clockwork Pseudodragon attacks are magical
Spare Parts. The Clockwork Pseudodragon's spare part, when destroyed, provides the movement of fly of 60 ft. and the power of Limited Telepathy
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature. Hit: 4 (2d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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Posted Apr 29, 2023Is this dragon made of a metal? Is it a construct, or is it a living thing? Other than that though, it’s really good.